WadTool way of handling textures for legacy objects makes it easy to bloat up .wad2 file, because the whole texture page is copied even if a little texture is used by the object.
This easily makes Tomb Editor to overflow its textures buffer, causing this issue to happen:
To prevent this, there could be an option in Tools->Options... that allows copying texture pieces instead of the whole texture pages, so that it's less likely to bloat up .wad2 and so to not overflow Tomb Editor texture buffer.
WadTool way of handling textures for legacy objects makes it easy to bloat up .wad2 file, because the whole texture page is copied even if a little texture is used by the object.
This easily makes Tomb Editor to overflow its textures buffer, causing this issue to happen:
https://github.com/MontyTRC89/Tomb-Editor/assets/48493527/ac9dd74b-e2fc-4f9b-b268-89cfd448ba5f
To prevent this, there could be an option in Tools->Options... that allows copying texture pieces instead of the whole texture pages, so that it's less likely to bloat up .wad2 and so to not overflow Tomb Editor texture buffer.