Closed AkyV closed 6 months ago
Your animations have end frame set to 1, which means, given that they contain only 2 keyframes and interpolation set to either 2 or 4, that ACTUAL played animation will never reach keyframe 2.
Therefore, it is not a bug of WT, but a bug of original assets. This bug was fixed in TEN base wad but still exists in legacy (e.g. tomb4) wads.
In AE:
At very short animations (like. eg. TR4 LARA's (4) WALK_TO_RUN_RIGHT or (5) WALK_TO_RUN_LEFT) the playback isn't present in the big middle window - though:
Chain playback naturally isn't set now.