TR1 has multiple Scion objects that seem the same but function differently in game. This causes a crash for custom levels in TR1X at least. Here's the Scion object numbers from TR1 with some comments on their usage:
The Scion holder should use Scion object 146, but Tomb Editor converts it to 142 which is a quest pickup item. For reference, the following fix works which might help solve the issue:
Go to C:\Tomb Editor\Catalogs\Engines\TR1 (or wherever you have TE installed) and open Moveables.xml in notepad or equivalent. If you have an older version of TE it's C:\Tomb Editor\Catalogs\TrCatalog.xml
Restart TombEditor and build the level with complete scion in place.
Use TRCinematicImporter to get the camera in place too otherwise it crashes when Lara tries to grab it (only needed for Atlantis type, Great Pyramid type doesn't trigger the misc animation).
TR1 has multiple Scion objects that seem the same but function differently in game. This causes a crash for custom levels in TR1X at least. Here's the Scion object numbers from TR1 with some comments on their usage:
The Scion holder should use Scion object
146
, but Tomb Editor converts it to142
which is a quest pickup item. For reference, the following fix works which might help solve the issue:C:\Tomb Editor\Catalogs\Engines\TR1
(or wherever you have TE installed) and openMoveables.xml
in notepad or equivalent. If you have an older version of TE it'sC:\Tomb Editor\Catalogs\TrCatalog.xml
id2
attribute altogether on both:Example attached showing it can work.