Closed Nickelony closed 5 months ago
Do you have a project for testing?
Do you have a project for testing?
This ended up being the Enum parsing at fault, it's all fixed now. I just forgot to close this issue. RoomGeometry ctor execution time went from 280-300ms to 70-100ms.
When modifying geometry in very large rooms (larger than 100x100), TE's performance has gone from acceptable to completely unusable.
So far, it is confirmed that the 1.7.1 update is not the cause of this. It might have something to do with the rewrite of
RoomGeometry.cs
I've done.I have also confirmed that using a fixed array for textures in
Block.cs
doesn't help the problem.