MontyTRC89 / Tomb-Editor

Tomb Editor
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TE: Rework Shadow Bulbs and/or Effects #825

Open Raildex opened 2 months ago

Raildex commented 2 months ago

Shadow Bulbs are redundant in TE. They are just light bulbs with a negative intensity. I propose to compile regular lights with a negative intensity to shadow bulbs for legacy engines instead.

Shadows bulbs then would remove the effect of lights to the vertices, keeping only the ambient color. This way you can add artificial shadows, which can make things more realistic, since closed areas (for example a courtyard) would receive Sun Light in (realistically speaking) shadowed areas. grafik

Effect Bulbs are redundant as well, since they act as a Light with a very small radius. They should override the vertex color within the radius, instead of adding the color like any other light.

Edit: @Lwmte I think a poll should be made so people can vote whether the behaviour should be changed. Shadow Bulbs can be converted to light bulbs with negative intensity on level load, so nothing breaks there. Effects however are not that easy.