Open Jakub768 opened 2 months ago
In the title level the strings flicker and tremble (165 Hz)
https://github.com/MontyTRC89/TombEngine/assets/116632612/1980dd5a-d702-4cc8-864c-dd23b2f6e027
the light from the binoculars is bugged https://mega.nz/file/6tVF3RxY#_nJnB1YNapHB6-jke4w2ic0R4R_Sux26c3Q6lCgWSSQ
Jeep parts in water do not show correctly. I tested at 60 fps and at 165 fps.
https://github.com/MontyTRC89/TombEngine/assets/116632612/f072edc8-37ef-411b-9f58-0222fd6b8ef6
https://github.com/MontyTRC89/TombEngine/assets/116632612/29ba05e3-6d81-4a9b-9614-46a660607f71
By killing enemies with the grenade launcher or similar, the position of enemy pieces flickers. At 165 Hz the position flicker is greater
https://github.com/MontyTRC89/TombEngine/assets/116632612/38b8d293-ef4f-4aae-9971-2bffe9e24c61
https://github.com/MontyTRC89/TombEngine/assets/116632612/6da89db1-3b27-4338-a4fe-4e83cae18595
Fish emitter is still not working. Before the fixes they were atleast visible on the ground. Just not moving. Now they are not rendered at all. The beetles are 60fps now. They look great.
I can confirm that the following issues can be closed. They behave the same as the last release now.
Normal Alphas textures are broken again Textures applied on objects with exclude attribute are black Textures applied on objects with subtract attribute are flickering
Gunflashes still seem 30 fps.
The flickering of the crosshair on the move is solved. But there are 2 problems. In some scenarios if Lara stays with the guns drawn some crosshairs remain visible, even if Lara is not aiming at anyone. Sometimes it happens that the remaining sights have flickering (I also report this, although the crosshairs should not remain). I don't know if it depends on the 60fps branch or the crosshairs have some bug.
https://github.com/MontyTRC89/TombEngine/assets/116632612/52a95943-9bc3-40cf-aecd-8e6e109ee782
In the grenade explosion, the sprite is buggy
https://github.com/MontyTRC89/TombEngine/assets/116632612/59c15996-d143-4ea4-831d-ed601def7230
a dummy grenade spawns randomly (thank you @Jakub768)
The turn switch interpolates and you can see it switching over 2 frames.
https://discord.com/channels/1072511394735464498/1117554544776327270/1249823490106724383
references: https://discord.com/channels/1072511394735464498/1117554544776327270/1237867708989575188