Open davidmarr opened 2 weeks ago
l.m. had the same problem in his level
https://github.com/user-attachments/assets/e5717be9-5d0f-40aa-9ad6-06e80ad1b53d
even in the case l.m's level, when Lara is completely invisible, there is a specific point where, by pressing CROUCH and shooting, the game freezes, but does not crash.
https://github.com/user-attachments/assets/fc75360f-5918-4eb6-b8e3-eefe1a5085ea
playable level test: DL.zip - link mega.nz
choose Tremendous Tower Level to begin, pickup key, go through door, finish level to Georgous Gardens, then go back to first level and then lara will become invisible.
Updated package: https://we.tl/t-VWqX6woG6P
TombEngine version
v1.4
Tomb Editor version
v1.7.1
Describe the bug
In 2 levels connected with the “hub system” enabled in some contexts Lara becomes invisible
To Reproduce
In a hub level, there is an "end of level" trigger in a water room. When returning from the level to the hub, Lara becomes transparent at certain points.
If Lara goes into the water, she becomes permanently transparent. If I try to get out of the water, the game freezes but does not crash.
If I go to the next level from the water room and return to the hub, Lara will be permanently transparent even outside the water. If I go into the water and try to get out of the water, the game freezes but does not crash. The log does not report any errors.
Expected Behaviour
Lara does not have to become transparent
Additional Content
Lwmte suspects it's a bug in the renderer.
https://github.com/user-attachments/assets/42ed0ebe-194c-4e1a-9f23-405d7086a615
https://github.com/user-attachments/assets/08d108cc-003a-457a-85ba-0b71696a9967
Minimal reproduction project
https://mega.nz/file/z5USUSDA#FFmnLezypOdaguCLY1qdAVcLL-M7ElVCNgrw2z9D0-U