Moo-Ack-Productions / MCprep

Blender python addon to increase workflow for creating minecraft renders and animations
https://theduckcow.com/MCprep
GNU General Public License v3.0
283 stars 26 forks source link

Added Armor Stand (Armored) #344

Open Tiefseetauchner opened 2 years ago

Tiefseetauchner commented 2 years ago

Name of asset submission

Armor Stand

armor_stand.blend.zip

Quality checks

Describe any usage details

root bone moves whole model including baseplate

For "Vanilla" use only move the tail of the bone

By default, all Armor layers enabled (MCPrep does that), disable all non-required

Leather Armor can be dyed by changing the color of the RGB node in the shader editor

What name should we use to credit you in the README.md file?

LukeChriswalker

What credit url should we use to reference you in the README.md file?

https://www.github.com/Tiefseetauchner

Confirmation

Tiefseetauchner commented 2 years ago

Wanna add a few things:

  1. It's not clear where and how you're supposed to upload your asset in the issue template
  2. I wasn't sure on how to include the asset in the entities file, nothing wanted to work. So I could only test it as a manually installed mob instead, but that (seemed to) work, except that all the subcollections were enabled when importing, and I couldn't figure out how to not do that
  3. Textures are all in MCPrep already, and I used those, dunno how you do that in the addon then tho, I wasn't too excited to look into the Source for it

Lena

TheDuckCow commented 2 years ago

Thanks for the contribution, as well as sharing your feedback on the template - I'll take a look at how to make entities work more easily for self contributions, and bette clarify any restrictions around how to add them.There some hard coded ways to make MCprep work with collections and sub collections, if you put MCprep in the name of the top level collection it should skip displaying the sub collections. On Oct 1, 2022 7:14 AM, Tiefseetauchner @.***> wrote: Wanna add a few things: It's not clear where and how you're supposed to upload your asset in the issue templateI wasn't sure on how to include the asset in the entities file, nothing wanted to work. So I could only test it as a manually installed mob instead, but that (seemed to) work, except that all the subcollections were enabled when importing, and I couldn't figure out how to not do thatTextures are all in MCPrep already, and I used those, dunno how you do that in the addon then tho, I wasn't too excited to look into the Source for it Lena

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Tiefseetauchner commented 2 years ago

Thanks for that info, I changed it, this is the armor stand where collections work (with the mob spawner)

armor_stand.zip