Closed PiporGames closed 1 year ago
The armoured rig comes with one collection for each armour set. Disable the armour sets you don't need in the outliner by clicking the checkbox next to the collection
Thanks for pointing that out, and sorry for such a dumb question. I actually totally missed that out. I lost so much time cracking my head open just for this. Thanks again!
Did the issue happen after restarting Blender?
Check known issues
What happened?
I usually do my renders with the customizeable player rig, but, I wanted to try and use the Armored customizeable player rig this time. I have been working on a scene for a pretty long time, but I haven't made any test renders since I started making the scene. Today, I wanted to see how it looked so far and suddently a graphical glitch started appearing on the iron armor.
I restarted blender, started from a new file, and put one armored customizeable player rig, a light and a camera, and it stills renders with said glitch.
However, I've noticed that this only happens on the RENDER image and not while on the VIEW scene, with the Cycles engine and running Blender 3.4.
Viewport image:
Final render image:
If instead of using Cycles you use Eevee, the viewport would look the same, but the final render image would look some mixtures of iron and leather armor:
What steps are needed to produce the bug?
What version of MCprep are you using?
3.4.3
What version of Blender are you using?
3.4