Closed zNightlord closed 6 months ago
I don't think an option for force prep is needed. Assuming it's a user override, that should be respected always
I don't think an option for force prep is needed. Assuming it's a user override, that should be respected always
I'm just thinking about the case where you decide need prep material but have to go though each of them set it to 0 so.
Eh, I'd imagine the user would know what materials they've set MCPREP_NO_PREP
on. Maybe that could be better solved with some UI design to remind the user which materials have no-prep? That might cause some cluttering though, so I'll tag @TheDuckCow on that
Overall I think we could put this under #274 (which I've been meaning to discuss more on for MCprep 4.0) and take a look at it later once we know how everything in a revamped system would fall in place
This is a part of #440 splitted into many PRs. This first introduce
MCPREP_NO_PREP
properties under material, this is useful for material doesn't want MCprep prep material overwrites it like on some rigs have been defined in the json file"mob_skip_prep"
.Additional question: