Moo-Ack-Productions / MCprep

Blender python addon to increase workflow for creating minecraft renders and animations
https://theduckcow.com/MCprep
GNU General Public License v3.0
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Swap Texture Pack doesn't work [Mineways] #95

Closed TheEA66 closed 4 years ago

TheEA66 commented 5 years ago

When I swap the texture pack, this happens. I tried two texture packs image

TheDuckCow commented 5 years ago

Hi there, sorry you are having trouble. A few questions to help troubleshoot:

TheEA66 commented 5 years ago

Hi, I hope It's OK if I just recorded a video. I think I did something wrong when I swapped the texture pack. I followed the swapping tutorial though https://www.youtube.com/watch?v=7s4M2qaztsU&feature=youtu.be

On Sun, Nov 24, 2019 at 8:08 PM Patrick W. Crawford < notifications@github.com> wrote:

Hi there, sorry you are having trouble. A few questions to help troubleshoot:

  • What is the origin of the block/world imported (jmc2obj?)? Or did you make/texture this block yourself
  • How does it look in rendered view? It could be artifacts of the viewport if your texturepack has spec/normal maps as well.
  • Can you share a screenshot of "before"
  • Can you share the UV layout of this block? Just screenshot the editor with all faces selected.

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TheDuckCow commented 5 years ago

Yup video is even better, this is perfect. I know the issue exactly, it's because of UV mapping - specifically, you are starting with a setup where all textures are combined as one image, but swap texture pack expects that each texture is its own image.

Generally, support for Mineways (I think that's what you are using) is coming but not ready yet. Note that even when it is ready, you'll have to use one of the newer options called "Export tiles for texture to directory" which will make one image file per texture individually (similar to how modern day Minecraft Resource Packs work, which is the way texture swap was designed). Again, not ready yet for Mineways, but coming.

TheEA66 commented 5 years ago

Thank you for your reply!

On Mon, 25 Nov 2019 at 08:31, Patrick W. Crawford notifications@github.com wrote:

Yup video is even better, this is perfect. I know the issue exactly, it's because of UV mapping - specifically, you are starting with a setup where all textures are combined as one image, but swap texture pack expects that each texture is its own image.

Generally, support for Mineways (I think that's what you are using) is coming but not ready yet. Note that even when it is ready, you'll have to use one of the newer options called "Export tiles for texture to directory" which will make one image file per texture individually (similar to how modern day Minecraft Resource Packs work, which is the way texture swap was designed). Again, not ready yet for Mineways, but coming.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/TheDuckCow/MCprep/issues/95?email_source=notifications&email_token=AN3VZ4QJYGNZEDCTZALBRGTQVPOVRA5CNFSM4JRB72T2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEFCSYSI#issuecomment-558181449, or unsubscribe https://github.com/notifications/unsubscribe-auth/AN3VZ4R2HLKZFMC4WL2OWJLQVPOVRANCNFSM4JRB72TQ .

TheEA66 commented 5 years ago

Again, Thank you, It worked

On Mon, Nov 25, 2019 at 8:33 AM TheEnderSpookimations . glebnik66@gmail.com wrote:

Thank you for your reply!

On Mon, 25 Nov 2019 at 08:31, Patrick W. Crawford < notifications@github.com> wrote:

Yup video is even better, this is perfect. I know the issue exactly, it's because of UV mapping - specifically, you are starting with a setup where all textures are combined as one image, but swap texture pack expects that each texture is its own image.

Generally, support for Mineways (I think that's what you are using) is coming but not ready yet. Note that even when it is ready, you'll have to use one of the newer options called "Export tiles for texture to directory" which will make one image file per texture individually (similar to how modern day Minecraft Resource Packs work, which is the way texture swap was designed). Again, not ready yet for Mineways, but coming.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/TheDuckCow/MCprep/issues/95?email_source=notifications&email_token=AN3VZ4QJYGNZEDCTZALBRGTQVPOVRA5CNFSM4JRB72T2YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEFCSYSI#issuecomment-558181449, or unsubscribe https://github.com/notifications/unsubscribe-auth/AN3VZ4R2HLKZFMC4WL2OWJLQVPOVRANCNFSM4JRB72TQ .

erich666 commented 4 years ago

Is some feature needed in Mineways itself? Let me know.

TheDuckCow commented 4 years ago

Hi @erich666, I think it's all good! The holdup at this stage is on my end, I still need to get that manual mapping of materials from the source code for both Mineways and jmc2obj sorted out, and I've just been putting it off.