so, I was using mineways until now but usually gave up after a short while because it didn't make glowstone etc. emissive and I couldn't quite recreate it in a way that looks good myself.
so I tried out jmc2obj earlier today and with this my lamp problem is fixed, but now half my scene is pink after hitting the "prep materials" button.
I have a video of every step I take when exporting etc. here: https://youtu.be/y1grhTgRgZ8
(I didn't include installing the addon since I work a lot with blender in my spare time and therefore am certain I did this step corretly)
at the end I also open up the world I want to export ingame to give a reference of what it should look like
I haven't found anything on this issue anywhere and I have 100% followed the steps I have seen in every tutorial I found and it's not working, I hope this is fixable somehow
in case it matters: I'm using blender 2.81.16 and MCprep v3.2.2, minecraft version is 1.14.4 (not 1.15 because 1.14 is where I already had shaders installed and I wanted a rough estimate of what it'll look like when it's rendered)
so, I was using mineways until now but usually gave up after a short while because it didn't make glowstone etc. emissive and I couldn't quite recreate it in a way that looks good myself. so I tried out jmc2obj earlier today and with this my lamp problem is fixed, but now half my scene is pink after hitting the "prep materials" button. I have a video of every step I take when exporting etc. here: https://youtu.be/y1grhTgRgZ8 (I didn't include installing the addon since I work a lot with blender in my spare time and therefore am certain I did this step corretly) at the end I also open up the world I want to export ingame to give a reference of what it should look like I haven't found anything on this issue anywhere and I have 100% followed the steps I have seen in every tutorial I found and it's not working, I hope this is fixable somehow
in case it matters: I'm using blender 2.81.16 and MCprep v3.2.2, minecraft version is 1.14.4 (not 1.15 because 1.14 is where I already had shaders installed and I wanted a rough estimate of what it'll look like when it's rendered)