Graphics for the player's avatar are required (Deathmatch playability)
These include:
- The normal player, a human(oid) fantasy antihero with color swatches of drab
green visible from each angle (this is the color which changes according to
which player the sprite represents). There is no decided-upon design. The
figure on the right-hand side of the status bar could serve as possible
inspiration, but bear in mind that the weapons and items are oriented more
towards wizards than warriors.
- The morph cursed player, a funny feathered weakling of diminutive stature.
Preferably not a chicken. A duck has been suggested. SP monsters will use
this graphic when cursed, as well.
Full rotations and animation are desired for milestone 0.3.
Original issue reported on code.google.com by gwessner on 17 Jun 2010 at 4:32
Original issue reported on code.google.com by
gwessner
on 17 Jun 2010 at 4:32