Please make a parameters called "base attack power", "base attack energy buff", "base attack stun time", "base knockback power" for angel. Then insted of puting the exact damage number in every attack I could write the damage multiplier (stun time multiplier...) in every attack. the outcome would be the base * multiplier.
If we can also make one for each enemy with its own bases I would be grateful.
Please make a parameters called "base attack power", "base attack energy buff", "base attack stun time", "base knockback power" for angel. Then insted of puting the exact damage number in every attack I could write the damage multiplier (stun time multiplier...) in every attack. the outcome would be the base * multiplier.
If we can also make one for each enemy with its own bases I would be grateful.