Open fennectech opened 1 year ago
I've been attempting to transfer my Nintendo Switch save file to other platforms such as Mac/PC to achieve a 60fps gaming experience.
I extracted the save file using JKSV.
To determine the format of the save file, I examined it in a hex editor and found that the first 4 bytes were 5A 42 1F 8B
.
Upon consulting the magic bytes table on Wikipedia, I discovered that the GZIP (.gz/.tar.gz) format with magic bytes 1F 8B
seemed plausible.
Consequently, I removed the first 2 bytes and saved the file as slot_0.gz
, and my assumption proved correct as it decompressed into a plain json
file.
I relocated the uncompressed json file to the appropriate directories:
%USERPROFILE%\AppData\LocalLow\Massive Monster\Cult Of The Lamb\saves
~/Library/Application Support/Massive Monster/Cult Of The Lamb/saves
~/Library/Application Support/com.Massive-Monster.Cult-Of-The-Lamb/
The game seamlessly recognized the plain json save file without requiring any additional re-encryption.
dd if=slot_0 bs=1 skip=2 | gunzip > slot_0.json
dd if=meta_0 bs=1 skip=2 | gunzip > meta_0.json
https://transfer.sh/ddJfIe/slot_0 https://transfer.sh/Rf2at0/settings https://transfer.sh/DVt7Ta/meta_0
Would you consider adding support for switch saves? they seem to use a differnet method of encrypting