Open sim2reality opened 6 years ago
Lightmode: Linear Camera-render-path: Deferred
This also happens when using deferred mode with Time of Day Sky Dome. Using forward or default mode seems to fix it, but it's kind of limitating.
Not with Truesky, issue persists no matter if Deferred or Forward. UWS keeps overwriting Trueskys buffers it appears.
it happens with most transparent objects too. Terrain tree billboarding has the same problem. Changing the renderqueue manually on UWS shader doesn't help a bit. Anyone cares about this? It's been reported for months.
Uws is being overlayed on top of Truesky clouds system. It's not noticeable at water level but placing the camera high up the water is covering the clouds so they can't be seen. Ceto had a similar issue which was solved by placing the render queue to transparent-501 but I tried this on uws shader with no luck.