Closed JoelProminic closed 9 months ago
Looks like it's a problem of missing Visual C++ Redistributable. @JoelProminic could you try installing the latest vc_redist for your platform? https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
Yes you have to install Visual C++ Redistributable to have it working, so I don't think we have an issue here.
Installing the Visual C++ Redistributable cleared the VCRUNTIME40.dll error, but not the neko.dll error. The neko.dll error triggers 7 times at the end of the Haxe installation
I confirmed that the neko.dll error triggers on all haxelib.exe calls.
I installed the production 4.5.0 build and tried the Haxe installation, and this completed successfully. This seems to be a new problem introduced in 4.6.0
@rat-moonshine Do you have any thoughts on that ?
I shall check 4.5.0 source on installation, and respond after that.
Based on the comment, I tried to look into code differences between v4.5.0 and latest codes.
The only notable difference related to Neko installation I found in HaxeInstallHelper.as
:
https://github.com/Moonshine-IDE/Moonshine-SDK-Installer/blob/master/MoonshineSDKInstaller/src/actionScripts/utils/HaxeInstallHelper.as#L139-L140
https://github.com/Moonshine-IDE/Moonshine-SDK-Installer/blob/master/MoonshineSDKInstaller/src/actionScripts/utils/HaxeInstallHelper.as#L146
In above code-lines we were adding symlinks to environment variable, the reason was https://github.com/Moonshine-IDE/Moonshine-IDE/issues/1157 .
It looked like the symlink codes were targeted to macOS run. However, there were no equivalent commands for Windows, and ln -s codes were keep running on Windows too.
I tried to create a set of equivalent commands for Windows too, but I continue to get the neko.dll error on Windows. Thus, I removed the symlink run on Windows and limits to macOS since this was added mainly for macOS problem.
I gave some tests on Windows with the updated build:
This looked promising to me. @JoelProminic please give some test on your VM environment, when you have a chance.
After the update, I don't see any errors on Windows. I didn't uninstall the Visual C++ dependency, but this is something we can discuss in a later release.
However, I see this error on macOS:
Now continues with Haxe/Neko setup
Installation error: ln: /libneko.dylib: read-only file system
ln: /libneko.2.dylib: read-only file system
ln: /libneko.2.3.0.dylib: read-only file system
ln: /std.ndll: read-only file system
ln: /mod_neko2.ndll: read-only file system
On a side note, I noticed that the Windows log is extremely long compared to macOS. The main problem is the progress tracking. Is this just a difference between the installers, or did we find a way to hide the verbose output on macOS?
@rat-moonshine you did changes but it's again requires test and another day is lost - there is no release again. Please next time in the time of pushing release consider discussion first before you made changes.
@piotrzarzycki21 I'd suggest you please check reason for fix/release, before you starts wondering.
I just tested on fresh Windows 11 Home virtual machine:
@piotrzarzycki21 I'd suggest you please check reason for fix/release, before you starts wondering.
I checked - I don't see any message from @JoelProminic that you cannot build or run project after Haxe installation, so no blocking issue.
@piotrzarzycki21 I'd suggest you please check reason for fix/release, before you starts wondering.
I checked - I don't see any message from @JoelProminic that you cannot build or run project after Haxe installation, so no blocking issue.
No. This was an error, and that needs to be fixed. To understand more on nature of the error, you can to talk to @JoelProminic . This error needs to get fixed unless it is off our manageable time. I haven't notice the error after the fix applied.
I confirmed that the errors are cleared on macOS and Windows. We will need to revisit the Visual C++ dependency, but we agreed to do this is a separate issue.
In my opinion the last problem reported was a blocking issue for this release. It caused the macOS Haxe install to fail, and fixing this install was the focus of at least 3 other issues for this release.
Now that this is fixed, we should be ready for a release. I generated a notarized build for 4.6.0, so the release candidates should be ready to be moved. I was planning on finalizing this today, but another urgent issue came up for me.
I ran a test with the 4.6.0 release candidate on a fresh Windows VM, and I got these two prompts several times in a row at the end of the Haxe build:
I see the Haxe install failed. The log doesn't show any errors except this "ln" error.
I suspect this is related to the other Haxe changes for 4.6.0. Most of our testing was focused on macOS.
We can discuss this with @piotrzarzycki21 and @Aszusz in tomorrow's meeting.