Moonzel / Godot-PerfBullets

This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
MIT License
364 stars 8 forks source link

Enhancement: Control rotation of bullets individually. #11

Open Dan-Mizu opened 9 months ago

Dan-Mizu commented 9 months ago

Not sure if theres a way to do it, but I would like the bullet texture to all be oriented towards the camera at the same angle, instead of rotating in the direction they move.

Moonzel commented 9 months ago

Just so I know what you are asking, you would like the bullets to all rotate toward a node2d of some kind? I can see if I can do it, but I want to make sure I understand what you are asking.

Dan-Mizu commented 9 months ago

I would settle for just a toggle that enables/disables whether bullets change their rotation when active, and being able to set their rotation.