Open pYMxlobo opened 6 months ago
update: attaching a node of the same type as the planned target as a temporary starting target seems to do the trick in fixing it but it crashes even when there are 0 homing or general target node things if its not assigned so im not closing the issue
but im also not completely sure about that either since it might just be spawning spawner nodes from a sub-scene might be the reason but i have tested with it inside and outside a subscene and it still crashes before godot can print any errors or anything like that. below is an unlisted video on my channel of this problem occuring.
video