Open Horikaze opened 4 months ago
What about just adding a spawner there, and after 2s you stop the original spawner and run the second spawner that has bullets in that direction?
Yes, this is one way to get around this problem, I wonder if there is another more convenient way. For example, a script in BulletType that changes the behavior of the bullet.
Hey, is it possible to change the direction of an individual bullet after a given time? For example, changing Vector2 after 2s