Moonzel / Godot-PerfBullets

This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
MIT License
361 stars 8 forks source link

manual mode causes the spawner to spawn bullets continously #15

Open Melon-The-Dev opened 4 months ago

Melon-The-Dev commented 4 months ago

when i set the start_mode to manual, then call set_manual_start(true) everyframe the spawner just spawns bullet every frame and not taking the firerate into account. is this intentional or is there a way to handle firerates in manual mode(like a method called can_shoot() that returns true if the bullet can fire again after the fire rate or false if it cant shoot yet)