Moonzel / Godot-PerfBullets

This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
MIT License
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A change in the parent's scale property causes all bullet positions to change #17

Open griffenliu opened 2 hours ago

griffenliu commented 2 hours ago

The problem is shown in the following figure,When the player's orientation changes, all bullets change position and direction: Screenshot 2024-09-24 202829 Screenshot 2024-09-24 202923 Screenshot 2024-09-24 202931

griffenliu commented 2 hours ago

By the way, the Spawner node is under the Gun node