Closed Karlmit closed 11 months ago
Thanks for bringing this to my attention. This was the intended behavior of the moveWithParent property when set to false, but there are clearly bugs. I will fix them ASAP!
Alright cool! Sharing my test project just in case you would need it.
The plugin otherwise looks awesome! Seems very well optimized checking the example scenes! Bullet_Test_2.zip
I have mostly solved the problem now! In a bit, I will update documentation and release the fix. Thanks for all of your help!
The latest Update 1.1.1 solved this issue! Please make sure moveWithParent is set to false, and this should work as intended. I am closing this issue, and thanks for your help!
I need to be able to spawn bullets from enemies that are able to move. Is it possible to spawn bullets from a node, without having all spawned bullets also be transformed with the parent?
Maybe a solution could be a new property for the Spawner, for a location where the next bullet will be spawned?