Moonzel / Godot-PerfBullets

This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
MIT License
354 stars 8 forks source link

emit(): Space state in inaccessible #7

Closed Wazard closed 7 months ago

Wazard commented 8 months ago

this may be my own falut, I'm new to godot and was trying out your plugin but, after setting everything up as the tutorial, i'm getting this error: immagine

Moonzel commented 8 months ago

I just tried it on my end, and I am not getting this error, nor have I seen it before. Is the PatternManager still having the Spawner spawn bullets, and are the bullets colliding with the player as expected? I may be able to debug this if I have more information. Thank you!

Wazard commented 8 months ago

https://github.com/Moonzel/Godot-PerfBullets/assets/34705162/95c0f6a3-caf6-4525-a08c-588d390286ad

Wazard commented 8 months ago

https://youtu.be/WFHCbYvjqb4

Thanks GitHub

Moonzel commented 8 months ago

I could not notice what you did wrong that would cause this error. This is the first time I have seen it. Could you try re-downloading it straight from GitHub? Please let me know if this is still happening because I would love to get this solved.

Moonzel commented 7 months ago

Since I have not been able to recreate this, and I have not heard from you for some time, I am closing this issue. Please open another one if the problem still exists.