Mooses2k / SecretHistories

First-person stealth/combat roguelite
Other
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Seamless DLvl & dungeon branch transitions #123

Open Mooses2k opened 2 years ago

Mooses2k commented 2 years ago

(going down stairs, ladder, rope, dolley etc, hot air balloon, rubble/skree slope, cave squeeze)

should keep current level, level above and level below in memory. When going down stairs, unload level above, and begin, in another thread, making the next level below.

References: https://github.com/godotengine/godot-proposals/issues/1197

EVEN MORE BASIC VERSION FOR DEMO:

Mooses2k commented 1 year ago

Have staircases, eh_jogos working on DLvls now. Choose to do fadeout fadein for demo, not continuous.