(going down stairs, ladder, rope, dolley etc, hot air balloon, rubble/skree slope, cave squeeze)
should keep current level, level above and level below in memory. When going down stairs, unload level above, and begin, in another thread, making the next level below.
(going down stairs, ladder, rope, dolley etc, hot air balloon, rubble/skree slope, cave squeeze)
should keep current level, level above and level below in memory. When going down stairs, unload level above, and begin, in another thread, making the next level below.
References: https://github.com/godotengine/godot-proposals/issues/1197
EVEN MORE BASIC VERSION FOR DEMO:
Put #103 basic var in place for branch_name = crypts, no connections, 5 DLvlsPlace an up stairs 3x3m room as the first roomplace a down stair 3x3m roomfaraway,then run generation as normal.Player just walks onto the first stair, fade to black, load new random level keeping inventorySave levels so can go back up