Mooses2k / SecretHistories

First-person stealth/combat roguelite
Other
15 stars 12 forks source link

doors gridmap and make them functional #16

Closed Mooses2k closed 2 years ago

Mooses2k commented 3 years ago

doors should 'close' when they reach their midpoint, requiring 'interact' to open or damage to break; otherwise, swing freely and react to physics

Refer to #17 for door types and behaviors.

Mooses2k commented 2 years ago

Stewie changed level storage in prep for this and room types

Mooses2k commented 2 years ago

Doors can be walked through, pushing them if they open away, or pulled towards player with hold F. Padlocks in progress.

Doors should start about 0.8m-1m wide by 2m high by 0.25m thick with maybe 2cm under (for vermin and smoke/fog and such to go under and maybe 0.5cm on sides and top so physics behaves well. Maybe a typical door structure takes up a full 1m wide including door frame?

Stewie working on grabs

Mooses2k commented 2 years ago

Stewie did padlocks and hold F grabbing