Mooses2k / SecretHistories

First-person stealth/combat roguelite
Other
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Surface types and associated (footstep etc) sounds #337

Open Mooses2k opened 1 year ago

Mooses2k commented 1 year ago

Related: #158

Based on speed of movement or hit References: https://github.com/Mooses2k/SecretHistories/issues/41

Stewie: For objects not on the gridmap, it might be a good idea to associate the sound with the physicsmaterial

https://www.youtube.com/watch?v=aHpZGT1uiQQ

https://itch.io/blog/619151/godot-4-reactive-footstep-sounds-

DONE: https://www.youtube.com/watch?v=Go8JPA8QK4s

currently very basic, only flesh impact sound needed for demo, related to https://github.com/Mooses2k/SecretHistories/issues/158 Just put these sounds are in dev, in resources/sounds/impacts/subfolders

drop sounds based on weight, hollowness, material type? that flexible enough?

use the drop-sound system which creates and destroys a separate audio thing until having nodes for movement on the character's body?

Footsteps: HAVE:

NEED:

Impacts: HAVE:

NEED:

Slide/scrape: HAVE:

NEED:

Also make sure all items have drop and scrape sounds and test in game

Mooses2k commented 1 year ago

Ready for testing, getting test list from Neil

Mooses2k commented 1 year ago
Mooses2k commented 1 year ago

Done, needs testing after sarcos in game and: #401

Mooses2k commented 11 months ago

This is almost done in branch

Mooses2k commented 10 months ago
Mooses2k commented 8 months ago

What's left is some of the different footfalls and such in the initial post above