Open Mooses2k opened 1 year ago
Related: #158
Based on speed of movement or hit References: https://github.com/Mooses2k/SecretHistories/issues/41
Stewie: For objects not on the gridmap, it might be a good idea to associate the sound with the physicsmaterial
https://www.youtube.com/watch?v=aHpZGT1uiQQ
https://itch.io/blog/619151/godot-4-reactive-footstep-sounds-
DONE: https://www.youtube.com/watch?v=Go8JPA8QK4s
currently very basic, only flesh impact sound needed for demo, related to https://github.com/Mooses2k/SecretHistories/issues/158 Just put these sounds are in dev, in resources/sounds/impacts/subfolders
drop sounds based on weight, hollowness, material type? that flexible enough?
use the drop-sound system which creates and destroys a separate audio thing until having nodes for movement on the character's body?
Footsteps: HAVE:
NEED:
Impacts: HAVE:
Slide/scrape: HAVE:
Also make sure all items have drop and scrape sounds and test in game
Ready for testing, getting test list from Neil
Done, needs testing after sarcos in game and: #401
This is almost done in branch
What's left is some of the different footfalls and such in the initial post above
Related: #158
throwing something at a wall or character (different sounds)Sarcophagus lid scrapeknocking over a floor candelabradropping an itemBased on speed of movement or hit References: https://github.com/Mooses2k/SecretHistories/issues/41
Stewie: For objects not on the gridmap, it might be a good idea to associate the sound with the physicsmaterial
https://www.youtube.com/watch?v=aHpZGT1uiQQ
https://itch.io/blog/619151/godot-4-reactive-footstep-sounds-
DONE: https://www.youtube.com/watch?v=Go8JPA8QK4scurrently very basic, only flesh impact sound needed for demo, related to https://github.com/Mooses2k/SecretHistories/issues/158 Just put these sounds are in dev, in resources/sounds/impacts/subfolders
drop sounds based on weight, hollowness, material type? that flexible enough?
use the drop-sound system which creates and destroys a separate audio thing until having nodes for movement on the character's body?
Footsteps: HAVE:
NEED:
Impacts: HAVE:
NEED:
Slide/scrape: HAVE:
NEED:
Also make sure all items have drop and scrape sounds and test in game