As of Godot 4 migration, this is jacked. Blocked by character refactor.
Grab and drag should work on ragdoll segments - They use BoneAttachments (Godot 3.5) so doesn't directly work with our RigidBody grab system. Should function like Thief or Hitman. Probably best to wait until we return to a RigidBody controller
can't damage (Hitbox was invisible, facepalm)
doesn't ragdoll
Also add hit sounds in resources/sounds/impacts based on whether its a melee weapon or bullet that hits the cultist
Also, for some reason, guns aren't doing expected damage (Martini Henry round does 45, but takes 3 rifle shots to kill 50 health cultist)
player probably shouldn't clip on dead bodies
Ragdoll was broken during Ayo's move towards FPS arms between 3/10 and 4/4
Maybe Stewie or I can grab the work he did from the prior version?
As of Godot 4 migration, this is jacked. Blocked by character refactor.
can't damage(Hitbox was invisible, facepalm)doesn't ragdollAlso, for some reason, guns aren't doing expected damage (Martini Henry round does 45, but takes 3 rifle shots to kill 50 health cultist)player probably shouldn't clip on dead bodiesRagdoll was broken during Ayo's move towards FPS arms between 3/10 and 4/4 Maybe Stewie or I can grab the work he did from the prior version?