Open Mooses2k opened 3 years ago
sword swings with one hit of flesh and one hit of armor, needs cropping: https://freesound.org/people/XxChr0nosxX/sounds/268227/ https://freesound.org/people/Sophia_C/sounds/525166/ https://freesound.org/people/qubodup/sounds/59992/ https://freesound.org/people/orangesheepdog/sounds/367182/ https://freesound.org/people/SamsterBirdies/sounds/353708/ (2 swings, then hit flesh) https://freesound.org/people/marb7e/sounds/620355/ (hit armor) https://freesound.org/people/EminYILDIRIM/sounds/536104/ (parry)
gunshots
(complicated as there's cylinder swing-out, empty cases, load individual rounds, close cylinder) Webley shot: https://freesound.org/people/Jon285/sounds/49512/ or https://freesound.org/people/Jon285/sounds/34708/ Webley open front and empty cases: https://freesound.org/people/o_ciz/sounds/475420/ and or https://freesound.org/people/o_ciz/sounds/475420/ and or https://freesound.org/people/Dredile/sounds/177863/ https://freesound.org/people/shelbyshark/sounds/501566/ Webley load round: https://freesound.org/people/LuannWepener/sounds/326117/
Sawed-off shotgun shot (break open and reload same as below): https://freesound.org/people/Claiber7901/sounds/544676/ Double-barrel shotgun shot: https://freesound.org/people/Claiber7901/sounds/544675/ Double-barrel shotgun break open and close: https://freesound.org/people/FilmmakersManual/sounds/522289/ Double-barrel shotgun reload: https://freesound.org/people/CeebFrack/sounds/108793/ or https://freesound.org/people/FilmmakersManual/sounds/522288/ Pump shotgun shot: https://freesound.org/people/michorvath/sounds/427595/ Pump shotgun rack: https://freesound.org/people/avh9911/sounds/579508/ Pump shotgun reload: https://freesound.org/people/AbuNijmeh/sounds/318971/ Martini-Henry rifle shot: https://freesound.org/people/SuperPhat/sounds/514228/ Martini-Henry rifle cycle action & reload:https://freesound.org/people/FilmmakersManual/sounds/522339/ or https://freesound.org/people/SpliceSound/sounds/156580/ 'Vodka' Martini shot: https://freesound.org/people/SuperPhat/sounds/514228/ (louder) or https://freesound.org/people/Rijam/sounds/385785/ 'Vodka' Martini cycle action & reload: https://freesound.org/people/FilmmakersManual/sounds/522346/ Lee-Metford shot: https://freesound.org/people/michorvath/sounds/427596/ or https://freesound.org/people/kyles/sounds/450853/
(more complicated as you'll have open bolt, n rounds entered, close bolt; also cycle bolt sound after each shot) Lee-Metford full reload sequence: https://freesound.org/people/AugustSandberg/sounds/508747/ Lee-Metford cycle bolt: https://freesound.org/people/beerbelly38/sounds/362346/ or https://freesound.org/people/Bunny_Clark/sounds/377550/ Lee-Metford reload one by one: https://freesound.org/people/TaraMG/sounds/386037/ Dry-fire: https://freesound.org/people/michorvath/sounds/427603/
wooden door opening: https://freesound.org/people/majorasflask/sounds/137026/ and https://freesound.org/people/EminYILDIRIM/sounds/536076/ wooden door closing: https://freesound.org/people/InspectorJ/sounds/411789/ or https://freesound.org/people/InspectorJ/sounds/342241/ or https://freesound.org/people/Mafon2/sounds/377552/ wooden door opening or closing: https://freesound.org/people/InspectorJ/sounds/346211/ wooden door kick ineffective: https://freesound.org/people/goose_bumps/sounds/175679/ and https://freesound.org/people/deoking/sounds/411694/ wooden door kick effective: https://freesound.org/people/pfranzen/sounds/363697/ kicking wooden door and breaking: https://freesound.org/people/qubodup/sounds/160213/ or https://freesound.org/people/InspectorJ/sounds/352513/ kicking solid metal door: https://freesound.org/people/AUDACITIER/sounds/631525/ or https://freesound.org/people/kyles/sounds/450786/
padlock locked: https://freesound.org/people/Raclure/sounds/483605/ padlock unlocked: https://freesound.org/people/SpaceJoe/sounds/342617/ door with locked padlock kicked: https://freesound.org/people/deleted_user_2104797/sounds/164670/ or https://freesound.org/people/UnderlinedDesigns/sounds/250041/ physics movement of door or padlock: https://freesound.org/people/LampEight/sounds/277155/ door squeak: https://freesound.org/people/InspectorJ/sounds/346212/ or https://freesound.org/people/muy2149972/sounds/586417/ or https://freesound.org/people/NachtmahrTV/sounds/556713/
breaking stone: https://freesound.org/people/newlocknew/sounds/631485/ hitting stone: https://freesound.org/people/northern87/sounds/369981/ hitting stone, riochet or pellet falls to ground: https://freesound.org/people/smcameron/sounds/50772/
knife impact on wood: https://freesound.org/people/kylepyke/sounds/196563/
heavy bottle break: https://freesound.org/people/InspectorJ/sounds/344266/ or https://freesound.org/people/vrodge/sounds/119527/ bottle break: https://freesound.org/people/cmusounddesign/sounds/84711/ or https://freesound.org/people/IENBA/sounds/607910/ molotov break: https://freesound.org/people/kingrage95/sounds/214033/
fire: https://freesound.org/people/Soonus/sounds/528662/ or https://freesound.org/people/Patrick_Corra/sounds/500860/ or https://freesound.org/people/smand/sounds/521118/ or https://freesound.org/people/29chaza/sounds/418274/ or https://freesound.org/people/jarokoco/sounds/403139/ or https://freesound.org/people/loopbasedmusic/sounds/157385/ strike match: https://freesound.org/people/JarredGibb/sounds/248236/ or https://freesound.org/people/InspectorJ/sounds/484266/ or https://freesound.org/search/?q=match&page=2#sound or https://freesound.org/people/aerolus/sounds/508261/
swing torch: https://freesound.org/people/kev_durr/sounds/426207/
lantern sounds: https://freesound.org/people/ImAFoley/sounds/516739/ lantern handling: https://freesound.org/people/ImAFoley/sounds/516740/ open and close dark lantern shutter: https://freesound.org/people/lucaslara/sounds/154447/ or https://freesound.org/people/Leandri140029/sounds/437551/ lantern light and burn: https://freesound.org/people/TaXMaNFoReVeR/sounds/325421/
inventory interactions: https://freesound.org/people/grantando/sounds/568158/ https://freesound.org/people/spookymodem/sounds/249815/ https://freesound.org/people/TriqyStudio/sounds/467605/ https://freesound.org/people/Rickplayer/sounds/531499/ https://freesound.org/people/1bob/sounds/651515/
drawers etc: https://freesound.org/people/Nox_Sound/sounds/570484/
explosions near: https://freesound.org/people/tommccann/sounds/235968/ https://freesound.org/people/derplayer/sounds/587195/ https://freesound.org/people/AENHS/sounds/607049/ https://freesound.org/people/derplayer/sounds/587193/
explosions mid: https://freesound.org/people/cydon/sounds/268557/ https://freesound.org/people/Veiler/sounds/264031/ https://freesound.org/people/harpoyume/sounds/86026/
explosions far: https://freesound.org/people/juskiddink/sounds/108640/
scraping stone (sarcophagus lid): https://freesound.org/people/dslrguide/sounds/321488/ https://freesound.org/people/johanwestling/sounds/460180/ https://freesound.org/people/Tim_Verberne/sounds/576086/
walking on grass: https://freesound.org/people/BenDrain/sounds/487865/ walking on gravel: https://freesound.org/people/Mystikuum/sounds/376944/ walking quietly on wood: https://freesound.org/people/dkiller2204/sounds/366111/ crouch walking on squeaky wood: https://freesound.org/people/tmkappelt/sounds/85687/ walking on dirt path: https://freesound.org/people/deleted_user_7146007/sounds/383660/ walking on stone: https://freesound.org/people/IPaddeh/sounds/422856/ walking in echoy area: https://freesound.org/people/spookymodem/sounds/249808/ running on stone: https://freesound.org/people/mypantsfelldown/sounds/465299/
Jump landing stone: https://freesound.org/people/laurenmg95/sounds/386691/ Jump landing wood: https://freesound.org/people/IPaddeh/sounds/422857/ Jump landing dirt: https://freesound.org/people/Troutpack/sounds/590124/ Jump landing carpet or grass: https://freesound.org/people/EskimoNeil/sounds/404394/ or https://freesound.org/people/kfatehi/sounds/363922/
enemy footsteps heard from a distance: https://freesound.org/people/vitoriabueno/sounds/475939/ enemy walking on carpet over wood: https://freesound.org/people/Abolla/sounds/164100/
numerous: https://freesound.org/people/Nox_Sound/packs/29889/
mild snake hiss: https://freesound.org/people/schreibsel/sounds/540162/ aggressive snake hiss: https://freesound.org/people/Garuda1982/sounds/541656/
meaty bite: https://freesound.org/people/Slave2theLight/sounds/157049/
As of fd59aba771ca4a5093b2dddf538a01cfc425a4f5 we have booms.
cut and thrust sounds done, padlock sounds previously done
hit and reload sounds could still be done
basic reload sounds done for all but Lee
Did a full sweep of all pickables and improved drop/impact sounds. This helped a ton.
ambient sound, music (on the graveyard on the surface and in vignette and main menu), sound effects stinger sounds when first see monster and/or are detected by it combat music paired with each ambient/music set hunter levels have specific songs for that level, paired to the hunter
procedural drums, Gregorian chants, Bach-like fugues
randomize dungeon ambience, so it's not repetitive tracks
separate out music slider and ambiance slider in settings