Neophyte (done but for AI tweaks and firearm loadouts)
Zealot
armored basic melee unit; have their tongues cut out, some versions are blinded
Factotum
Factotum is mainly a commander. Organizes cultists efficiently.
Halberd and Doom Call snuffs all lights in a cone and blinds as well if close enough.
Factotum usually carries a dark lantern on belt.
Hypergeometer
Basically a neophyte with a nicer robe but a caster instead of a shooter. Can turn invisible, summon, ranged spell attack, blink short distances, etc.
Pope
Carry a starstuff lantern 30'.
If player is within that range, bad things can happen. If they know the player is around, they will yell cognitohazardous lines which do the same.
Can cause metal items to break.
Can blind opponents.
Other cultists tend to stop and breathe in deeply and watch the pope as it walks past
Found at depth: Crypts
Neophyte (done but for AI tweaks and firearm loadouts)
Zealot
armored basic melee unit; have their tongues cut out, some versions are blinded
Factotum
Factotum is mainly a commander. Organizes cultists efficiently.
Halberd and Doom Call snuffs all lights in a cone and blinds as well if close enough.
Factotum usually carries a dark lantern on belt.
Hypergeometer
Basically a neophyte with a nicer robe but a caster instead of a shooter. Can turn invisible, summon, ranged spell attack, blink short distances, etc.
Pope
Carry a starstuff lantern 30'. If player is within that range, bad things can happen. If they know the player is around, they will yell cognitohazardous lines which do the same.
Can cause metal items to break. Can blind opponents.
Other cultists tend to stop and breathe in deeply and watch the pope as it walks past