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First-person stealth/combat roguelite
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Items & inventory rewrite
#658
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Mooses2k
opened
3 weeks ago
Mooses2k
commented
3 weeks ago
ITEMS & INVENTORY
component approach rather than inheritance; modularize item scenes (remembering savegames & better handling across lvls)
the root node of the items should do much less and the actual functionality should be implemented as children nodes
1 object per glb, instance from glb rather than copy the mesh and embed in the tscn (side note, we have new ammo & candle glbs ready when we do this)
implement stacks #22
automatically add mesh_instance.gd to EquipmentItem meshes on import script
359
169 for things like not having separate smoke particle scenes for each gun
Rename LargeObjectDropSound to just LargeObject and actually inherit out all large objects from RigidBody
ITEMS & INVENTORY
359
169 for things like not having separate smoke particle scenes for each gun
Rename LargeObjectDropSound to just LargeObject and actually inherit out all large objects from RigidBody