See comment in AcIslandTilesetChanges where a few collision values are modified near the bottom. These values aren't particularly well documented but are modified in a couple spots in rando currently - FastWhipPosts.cs is another spot where specific hardcoded values are checked to determine if the whip jump animation should be used.
See comment in AcIslandTilesetChanges where a few collision values are modified near the bottom. These values aren't particularly well documented but are modified in a couple spots in rando currently - FastWhipPosts.cs is another spot where specific hardcoded values are checked to determine if the whip jump animation should be used.