See comments in DefenseRefactor.cs. This was meant to reduce the effects of subtractive defense on divided spells, and equalize spell damage a little in general, by swapping to a multiplicative defense formula.
Needs more testing and tweaking still. A better approach may be to approach subtractive and multiplicative defenses. Could check other games and see what they do?
See comments in DefenseRefactor.cs. This was meant to reduce the effects of subtractive defense on divided spells, and equalize spell damage a little in general, by swapping to a multiplicative defense formula.
Needs more testing and tweaking still. A better approach may be to approach subtractive and multiplicative defenses. Could check other games and see what they do?