Every spell cast by enemies is randomly chosen at cast time. Spell targetting would be automated based on whether the spell is beneficial or harmful.
Could potentially be extended to player spells, but it might make spell trigger orbs weird, and would kind of defeat the purpose of collecting multiple elements.
Every spell cast by enemies is randomly chosen at cast time. Spell targetting would be automated based on whether the spell is beneficial or harmful.
Could potentially be extended to player spells, but it might make spell trigger orbs weird, and would kind of defeat the purpose of collecting multiple elements.