It would be nice to have a way to UT the 65816 hacks.
However, I think the only way to do this in a useful way would be to have some sort of stripped-down SNES emulator builtin, and use that to run the code that got injected with a fixed set of inputs in the form of a register/memory state.
Might be able to branch off an existing open source emulator like snes9x to provide this unit testing API (or maybe someone already has?)
Potentially a huge pain to implement but a nice to have for when hacks or any data/hacks they depend on change.
It would be nice to have a way to UT the 65816 hacks.
However, I think the only way to do this in a useful way would be to have some sort of stripped-down SNES emulator builtin, and use that to run the code that got injected with a fixed set of inputs in the form of a register/memory state.
Might be able to branch off an existing open source emulator like snes9x to provide this unit testing API (or maybe someone already has?)
Potentially a huge pain to implement but a nice to have for when hacks or any data/hacks they depend on change.