Open aschemschat opened 6 days ago
Oh, i'm sorry, i just noticed another Bug with my fix above (don't ask me how i missed that :O ):
FasterDialogueEvent.cs
is accessing
List<int> newElementMapping = context.workingData.getIntArray(ElementSwaps.VANILLARANDO_ELEMENTLIST).ToList();
which is not available when just skipping the element-swap.
I added the following block which seems(?) to work, but is probably not the best or nicest way to handle that :O
if (!doElementsSwap)
{
List<int> originalEles = new List<int>();
for(int i=0; i < 8; i++)
originalEles.Add(i);
context.workingData.setIntArray(VANILLARANDO_ELEMENTLIST, originalEles.ToArray());
return false;
}
Hi,
i just started a vanilla-Rando-seed with no randomizers but after my first magic-element was not Undine but Salamando and i got stuck, i took a quick look in the code. The
rElements
/PROPERTYNAME_RANDOMIZE_ELEMENTS
-Flag is not used in theElementsSwap
-class. This matches with my spoiler.txt (which i didn't see before starting the play :D), which has16:34:58 - [spoiler] Element randomization:
in it, despite unchecking all randomization.I just added the
doElementSwap
-boolean and checked it in the Vanilla-Mode (Starting at line 63). I am unsure as to how this should be included in the other modes, so i just created a issue instead of a pull-request, sorry.And on a final note: Thank you for your work in this awesome randomizer :) Greetings, Andre