See comments in MapObject.cs. Ancient Cave and other NPC generating code is setting these values, and they need to be specific values for the NPC to display properly and not glitch out.
Figure out exactly what these flags indicate and document it in MapObject.cs.
See comments in MapObject.cs. Ancient Cave and other NPC generating code is setting these values, and they need to be specific values for the NPC to display properly and not glitch out.
Figure out exactly what these flags indicate and document it in MapObject.cs.