Only thing I miss is setting different resolutions, like possible in NucleusCoop. If that worked, I'd be over the moon.
Currently this mod's own Splitscreen_Settings.xml is being ignored. Anyone know how to fix or influence that? Any code line to examine?
Current workaround: Set all Monitors to the same vertical resolution, set Window size to 1:1 and position them with Alt-Drag to have each player a respectable experience.
Workaround 2: Keep resolution native, set game resolution to highest monitor, resize with Alt-Drag, accept resize artifacts, Still all have to play the same aspect ratio
Just found the anyres branch which I will try and the -noConfig option, which respects the XML (to set window size but not ingame resolution)
Closing for now, will try to merge the two branches for my event
Setting up a big split screen LAN event, and want to have Flatout 2 on the roster. @MorMund solved multiple instances having sound via https://github.com/MorMund/FO2-Splitscreen/issues/35#issuecomment-1399573768 . Works like a charm (non Steam version required though) Window moving works via AltDrag
Only thing I miss is setting different resolutions, like possible in NucleusCoop. If that worked, I'd be over the moon. Currently this mod's own
Splitscreen_Settings.xml
is being ignored. Anyone know how to fix or influence that? Any code line to examine?Exploring the route of @coldscientist https://web.archive.org/web/20201026205607/https://github.com/coldscientist/AutoIt-FO2-Splitscreen who had something going on in this regard, but deleted his account and thus his repo. Found it on Archive.org though.
Current workaround: Set all Monitors to the same vertical resolution, set Window size to 1:1 and position them with Alt-Drag to have each player a respectable experience. Workaround 2: Keep resolution native, set game resolution to highest monitor, resize with Alt-Drag, accept resize artifacts, Still all have to play the same aspect ratio