Mord3rca / gamma-launcher

Just another Launcher to setup S.T.A.L.K.E.R.: G.A.M.M.A.
GNU General Public License v3.0
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Launcher not pulling all files for GAMMA. #82

Closed ConvexTlc97 closed 7 months ago

ConvexTlc97 commented 11 months ago

gamma-launcher check-md5 --gamma '/home/tc/Games/Anomoly/GAMMA RC3/' OR gamma-launcher check-md5 --gamma '/home/tc/Games/Anomoly/GAMMA RC3/' --update-cache AND gamma-launcher full-install --anomaly '/home/tc/Games/Anomoly/Anomaly-1.5.1.2/' --gamma '/home/tc/Games/Anomoly/GAMMA RC3/'

All commands seem to not work at properly downloading all GAMMA mod files for the install process. only get 50 some mods and the GAMMA profile is also not downloaded for MO2.

ConvexTlc97 commented 11 months ago

Used older and newer version of GAMMA RC3 files since its now the 6.0 installer and issues persist with both. have to use the older RC3 folder I backed up to at least keep all my mods and play an older 0.9.1 version for now without any of the new hot fixs and Christmas updates.

ConvexTlc97 commented 11 months ago

double checked and updated the launcher to the new 1.5 and still dont get the full current 446 files. stuck at 437. the 6.0 RC3 still only gets about 53 to load in MO2.

Game crashes at launch now as well after trying to update

Mord3rca commented 11 months ago

Hi,

this is a known issue (#68) currently working on it

maybeZion commented 11 months ago

Posting this here since #68 was closed but the issue persists. With the latest version (445 mods in MO2) and 6.0 RC3, I used git diff to check my modlist.txt as someone mentioned earlier... My install is missing Petrenka's Improved Russian Translation, the original Arszi Mutants Bleeding and the duplicate version of Vehicles in Darkscape. BUT there are some unactivated mods in my MO2 that are not present in the official GAMMA modlist: January PDA crash fix, Companions Rework, Hideout Furniture 1.2.0, and Armors Balancing. I also have No Valid Game Data (Red X in MO2) next to Hideout Furniture Expansion.

Mord3rca commented 10 months ago

After #91 , you have 446 mods loaded

Deactivated mods are a non-issue