MoreEventsMod / More_Events_Mod_Beta

Testing Branch for the Next More Events Mod version
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Whole/Mid/End Game Crisis: Colonizers #517

Open ViolentBeetle opened 5 years ago

ViolentBeetle commented 5 years ago

Inspired by reddit thread: https://www.reddit.com/r/Stellaris/comments/b9si50/new_crisis_idea_intergalactic_colonizers/

The general outline.

Invaders from distant galaxy. Use recolour of event ships, color probably grey-white. Favour big ships with devastating weapon, never go below cruiser.

Initial Setup

A grey-ish wormhole ambient object appears in black hole system or is present on game start. The ships appear nearby. Invaders do not have a portrait, hiding behind a banner with their emblem (Symbol selection pending).

Crisis ships

Crisis mechanics

[Need to study ordering fleets to execute special projects to see if they can be used to time their actions better.]

The crisis faction expands through unclaimed space until it hits the neigbors. During the process they might demand concessions from them, sometimes offering technology or weapons. Although universally hostile, they will not deliberately cross into territory claimed by Normal Empires unless directly attacked in their home territory by them or their demands refused. They attack marauders normally and generally avoid non-awakened empires unless there's no better targets.

Those who repeatedly conceded to invaders might be forcibly vassalized into "Reservation". At this point hostilities will cease unless Reservation breaks away.

Attacking fleets will bombard planets with armageddon bombardment. Once devastation reaches 100% and/or all pops are dead the planet is turned into green "Contaminated World" (Could a better name be used?) Provisionary art of the planet: 20190406213120_1 Those who reclaim a system with such planet might unlock a tech to decontaminate them [?]

After such planet is created, an order is issued to one of the Tower Ships. They position in orbit of the planet and transform it into one of their colonies, unfit for normal life at all. Very provisionary planetary art: pc_toxic_sky Such planet can be bombarded back into the tomb world and reclaimed by normal means.

Viral warfare

Crisis faction might attempt to weaken neigbours by spreading biological weapon or similar robot-busting agent against neigbouring planets, making them more ripe for colonization.

Current challenges: