Closed katashisano closed 1 year ago
I like this idea. Just as an FYI, I've paused new feature development on 3.x while I work on 4.x. 4.x is a big enough change that it isn't really efficient to develop features for 3.x and then port them over to 4.x, though I am still doing bug fixes for 3.x. You might wish to watch #7 for more current updates, which is highest priority and the main issue for 4.x-related things at the moment.
Thanks, really useful.
I've finally had a chance to take a closer look at this. I originally wanted to implement this so that you could simply add "enchanted": true
for a texture, but I've found that this isn't really workable for several technical reasons. The main reason is that the way Minecraft implements block textures doesn't work well with the sliding/translation and blur effects of the enchantment glint. The workaround the avoid that issue has the potential to impact game performance and be complicated to implement.
Now that the emissive plugin has been finished, I decided to add an enchantment effect as an animated emissive overlay. Here's the resource pack I'm using and a GIF of the enchantment effect:
MoreMcmeta Enchantment Demo.zip
For testing, I only applied the enchantment to the oak log. You can use this .moremcmeta
file to apply the enchantment to other blocks and entities (assets/minecraft/textures/block/oak_log.png.moremcmeta
in the pack):
{
"overlay": {
"texture": "minecraft:textures/enchantment_glint.png",
"emissive": true,
"transparency": "translucent"
}
}
I created a command-line tool to help me generate this animation and made it available here, in case someone wants to create their own version of the enchantment animation.
Note that you need MoreMcmeta and the emissive plugin for the enchantment effect to appear.
I was making a texture pack for crystal pvp and I wanted to apply the enchantment glint effect to the totem, but there was no option to do that through .mcmeta file, so please, add it if possible.