Looking at this. Its related to the dev im doing for this iteration actually. Expected behavior.
To clarify a bit on the skill system: A trainer must have the skill you want to train. The trainers skill must meet certain criteria (be better than the players). In addition to this skills can have prerequisites (level, a stat, another skill). To make a game entity a 'trainer' its trainer property should be toggled to true.
You can adjust this stuff in commands.js in the practice function.
Looking at this. Its related to the dev im doing for this iteration actually. Expected behavior.
To clarify a bit on the skill system: A trainer must have the skill you want to train. The trainers skill must meet certain criteria (be better than the players). In addition to this skills can have prerequisites (level, a stat, another skill). To make a game entity a 'trainer' its trainer property should be toggled to true.
You can adjust this stuff in commands.js in the practice function.