MoriEdan / opensim4opencog

Automatically exported from code.google.com/p/opensim4opencog
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look command missing objects #19

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Take bot to the work area at http://slurl.com/secondlife/HHP%20II/75/101/2501
2. Rez a prim near bot. Color it red, name it lemons, stretch so it's not same 
size in all dimensions
3. shift drag copy the prim. Color the copy blue, name it oranges.
4. type look
3. The bot doesn't report the prims

Original issue reported on code.google.com by anneogb...@gmail.com on 5 May 2012 at 11:12

GoogleCodeExporter commented 8 years ago
happens in OpenSim as well (0.7.3)

Apparently it's all prims that were created since the bot loggged on.

Original comment by anneogb...@gmail.com on 6 May 2012 at 4:37

GoogleCodeExporter commented 8 years ago

Original comment by logicmoo@gmail.com on 22 Jul 2012 at 4:01

GoogleCodeExporter commented 8 years ago
[15:27] <dmiles_afk> event on clientB if clientA renames an object
[15:27] <Melanie_T> there is none
[15:27] <Melanie_T> only when b interacts with the object
[15:27] <Melanie_T> it will do a request object familiy properties update
[15:28] <Melanie_T> and receive a property update with the new name

Original comment by logicmoo@gmail.com on 23 Jul 2012 at 10:44

GoogleCodeExporter commented 8 years ago
[15:30] <Melanie_T> why do you need the name update in that way?
[15:31] <Melanie_T> rather than requesting it when it needs to be presented?
[15:31] <dmiles_afk> its for my client side scripting engine: 
http://code.google.com/p/opensim4opencog/issues/detail?id=26&sort=milestone
* Retrieving #opensim-dev modes...
[15:32] <Melanie_T> so why not cause that call to request the update?
[15:32] * adjohn (~adjohn@50-0-133-101.dsl.static.sonic.net) Quit (Quit: adjohn)
[15:32] <dmiles_afk> (their usecase sounds sane)
[15:32] <dmiles_afk> oh that call to simObject(X) means interate all objects in 
Sim
[15:32] <dmiles_afk> in their bug it was an empty sim
[15:33] <dmiles_afk> so thats why they got locky
[15:33] <dmiles_afk> lucky
[15:33] <dmiles_afk> otherwise i have to pull properties on all objects
[15:33] <dmiles_afk> though i can intercept and request an update on a prim if 
i havent recive one in X amount of time
[15:34] <dmiles_afk> so if they keep calling my simObject(X) iterator (in a 
tighish loop) i suppose i can only hit themn all every 30 seconds

Original comment by logicmoo@gmail.com on 23 Jul 2012 at 10:54

GoogleCodeExporter commented 8 years ago
I think fixed in http://code.google.com/p/opensim4opencog/source/detail?r=3411

Original comment by logicmoo@gmail.com on 24 Jul 2012 at 2:32

GoogleCodeExporter commented 8 years ago
Probably related to [ issue#26 ]

Original comment by logicmoo@gmail.com on 24 Jul 2012 at 2:33