MoriEdan / opensim4opencog

Automatically exported from code.google.com/p/opensim4opencog
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Inventory commands do not give library access #46

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
While it's convenient that the inventory is effectively chrooted to
My Inventory it makes it impossible to access the library

I don't know exactly what it should do, but question if peopel want access to 
the library

common use cases -
    best practice when building is to use library components when possible.
Builder bots that interact with humans might need to find the actual texture 
(probably to get it's name) in the library

    opensim instances where the library has the things the bot needs added to it. So, for example, our hillpeople example could distribute the hillpeople AV's in the library.
   FWIW this isn't how I'm doing it - I'm looking at the bot's individual inventory. If it doesn't have what it needs it goes to a giver in world and gets the bot av's

Original issue reported on code.google.com by anneogb...@gmail.com on 15 May 2012 at 7:22

GoogleCodeExporter commented 8 years ago
Library access so far is limited to prolog code only

Original comment by logicmoo@gmail.com on 12 Jun 2012 at 5:18

GoogleCodeExporter commented 8 years ago

Original comment by logicmoo@gmail.com on 22 Jul 2012 at 4:58