Open cybercat5555 opened 1 year ago
The reason this happens is because the effigy sets the saturation level to zero and BW checks if sat is below 10 and drains 1 blood unit. so every tick that the effigy is run, the blood component will tick later and drain blood
Potential solutions:
Mod version
Aylyth 1.19.2 2.0.1
A description of the issue
When a vamp or werepyre holds a Ympe Effigy, it instead acts partially inverse with the blood bar vs a non-vamp/pyre. For players who are not a vamp or werepyre, the Ympe Effigy keeps their hunger at full, slowly refilling it should it get under full, but in turn make their health regen slower. If a vamp/werepyre uses it, it instead makes their blood bar drain a lot faster, draining very quickly even if the player is standing still, as in draining faster than a vamp/werepyre player who is running around and fighting but does not have the item.
I do not think it should try to keep a vamp/werepyre's blood bar at full, due to the way the "blood veil" works, but perhaps it lowers the natural drain instead?
However other effects of the effigy, such as shutting off ALL potion effects, does work as intended on those 2 transformations.
Log or crash report
No response