Closed cybercat5555 closed 10 months ago
The problem is that if you have strength or anything that increases the damage you deal, the entity is killed before the postHit method is called and before the PreventDrops component is set by YmpeDaggerItem#postHit. This is also an issue for entities that have very low health, since the dagger deals 1 damage on its own. A possible fix would be to inject a "preHit" type of method to items to allow handling before a hit, returning an enum to continue or cancel the method at that point. This brings up a question. "postHit" is only ever called by PlayerEntity#attack, meaning players are the only entities that would ever be able to shuck other entities. Do we want to allow zombies holding a shucked ympe fruit in their offhand and an ympe dagger in their main hand to shuck other entities when they attack?
Mod version
aylyth-1.19.2-2.0.1
A description of the issue
When you shuck a mob that has drops, i.e. a cow, it will still drop those when shucked but will also be put into the fruit. It should not produce the mob drops if shucked.
Log or crash report
n/a