MorsGames / sm64plus

A fork of sm64-port that focuses on QoL improvements and customizability.
https://mfgg.net/index.php?act=resdb&param=02&c=2&id=38190
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Error Compliling. 00_sound_player #26

Closed FlameKat53 closed 3 years ago

FlameKat53 commented 3 years ago
as -I include -I build/us_pc --defsym VERSION_US=1 -MD build/us_pc/sound/sequences/00_sound_player.d -o build/us_pc/sound/sequences/00_sound_player.o sound/sequences/00_sound_player.s
sound/sequences/00_sound_player.s: Assembler messages:
sound/sequences/00_sound_player.s:87: Error: too many positional arguments
sound/sequences/00_sound_player.s:88: Error: too many positional arguments
sound/sequences/00_sound_player.s:89: Error: too many positional arguments
sound/sequences/00_sound_player.s:92: Error: too many positional arguments
sound/sequences/00_sound_player.s:93: Error: too many positional arguments
sound/sequences/00_sound_player.s:194: Error: too many positional arguments
sound/sequences/00_sound_player.s:195: Error: too many positional arguments
sound/sequences/00_sound_player.s:197: Error: too many positional arguments
sound/sequences/00_sound_player.s:200: Error: too many positional arguments
sound/sequences/00_sound_player.s:202: Error: too many positional arguments
sound/sequences/00_sound_player.s:225: Error: too many positional arguments
sound/sequences/00_sound_player.s:225: Error: unknown mnemonic `restore' -- `restore the value'
sound/sequences/00_sound_player.s:227: Error: too many positional arguments
sound/sequences/00_sound_player.s:228: Error: too many positional arguments
make: *** [Makefile:784: build/us_pc/sound/sequences/00_sound_player.o] Error 1

system: Linux (Armbian Focal) Pinebook Pro 4GB RK3399

MorsGames commented 3 years ago

I just pushed a commit to the dev branch, try to see if that fixes the issue.

FlameKat53 commented 3 years ago

let's hope it does 😊

FlameKat53 commented 3 years ago

It compiled, but everything is black and purple! (besides coins, they're red and black)

MorsGames commented 3 years ago

Pull request #24 fixes this.