Closed theis999 closed 1 year ago
Modifier suggestions:
I don't disagree that those could be useful. They do however sound much more like they are modifying the TAS state than a specific step.
Agreed. I think we can do both step and state modifiers in the same column.
I was thinking the lua could be allowed to "rearange" steps that had no order, to whichever could be completed first. So you would have to have a block of steps that could be done in any order. So if you had task A through E. A and E are both order steps, but B,C,D are un-order. So the TAS can execute them as C->D->B giving the full order as A->C->D->B->E.
Walk to, would allow a new walk command to override the destination. Which is useful if you don't care about reaching a certain destination, and only care about performing a task in that general direction.
I still don't really understand in what situation I would do that instead of just walking to the destination I actually want to go. :)
Well it is similar to mining ALL where you don't care about how long it takes but want to switch tasks as soon as it is completed. It is meant as something that makes it easier to use the generator, by giving you good precision without too much hassle.
For instance in this case. I want to run right until i can take the iron from the ship and then i want to change direction. In this case i can slowly search for the correct x / y, which takes some time as generator does calculate the distance to wreck parts correctly. Or i would use this modifier, to say go towards x,y until the plates can be taken from the wreckage.
So you would set the x to sometime much lower (or larger) than you expect and just let the character run until it is within distance - that would be pretty useful.
Exactly
We currently use the comment field for some special modifying behaviors which is a rather obscure way to handle such things.
Current
We currently uses the comment field for a fairly wide array of step modifying behavior:
then we also
and
Step modifications
This is in response to having Set recipe that blocks until the assembler is not crafting. However a few other uses also comes to mind: