Mortikus / TLJNWN

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Minor Issues (Ongoing) #9

Closed LTenhet closed 6 years ago

LTenhet commented 6 years ago

(Leave for Update)

LTenhet commented 6 years ago

Fix rolling d20's, it currently cuts off the 0 so it only rolls a d2.

RedComet313 commented 6 years ago

Moving d2 check to bottom of script might solve this...

RedComet313 commented 6 years ago

Might want to remove whatever it is that only counts the first 2 damage types on blasters

RedComet313 commented 6 years ago

D100 roll is screwed too, does d10. Seems like the system is checking for D2 and D10 before it checks for D20 and D100

RedComet313 commented 6 years ago

UPDATE 20 APRIL 2018: Boss credit rewards reworked Additional fix to some ranged NPCs giving off errors BH OOC guy now gives correct credit rewards in reference to new rewards scaling Reworked summons' stats Removed Granny Smith Reworked Beastmaster's prices Merto Geonosis (Dooku/Droids) Recruiters (Tanis Palace - Empire, Naboo Palace- Republic, Nar Shad Mando BH, Nar Shad Criminal, Serenno commons BH and Criminal) Reworked Merto Rancor CR increased Death Cult CR decreased (Very slightly, I'm on to you people)

20 April 2018 changes DM Side: No more mastercraft merchants "Overcharged" Blasters, not a new tier, but more damage/ less ammo capacity than Mk V (Try to keep these as special rewards for players that deserve them) Creatures - Custom -Half Elves- Hostile versions of Republic/Empire NPCs (No uniques) (Not too much variety) No longer need to assist players if they want gold for boss items, the OOC guy is working just fine (ALSO, updated boss gold rewards, check forums)

UPDATE 21 APRIL 2018: Some areas marked as no jumping Fixed doors on Serenno Helped the poor Krayt dragon from tripping on rocks Nerfed Grievious a bit *Nerfed Geonosis Droids (A little)

LTenhet commented 6 years ago

Cut back on some of the Sith and Jedi lazing about.

RedComet313 commented 6 years ago

Would be rad if someone could remove the restriction on ranged weapons, you can place as many damages as you want on them, but only 2 will count. It's part of the script in the TLJ_blaster or some sort of one like that. Tried to make it allow a 3rd but I couldn't get it to work. Having unlimited ammo in this instance counts as a damage, so if you have an unlimited ammo weapon you can only have one more damage type. Easy way to test is make a weapon with unlimited normal ammo and then 2 elemental damages (Fire/electrical)