Have updated the Handlebar with some changes following a deeper audit tonight.
These are now working with Initiative Tracker.
Added ac: value
Added Property: statblock: inline
Added Property for 'Force Note View Mode' Plugin: obsidianUIMode: preview
Added Trait for Complex Traps (note: I added it as trait_06 because I have no idea how to make it work with the intelligent index that the rest of the traits are using).
Upon review of Stealth DC # across basic and complex traps discovered that the calculation differs for both.
Thus updated to: - name: "Stealth DC {{#if system.details.isComplex}}{{system.attributes.stealth.value}}{{else}}{{add system.attributes.stealth.value 10}}{{/if}}"
Normal Trap = Stealth+10
Complex Trap = Stealth
Note: By default Traps dont display AC; Fort; Ref; Will. I didnt do anything about this though as it doesnt do any harm and there are hazards that do display this info.
Note2: Raw statblocks do not display: Immunities object immunities. Foundry does display this though. Did not do anything about this since its coming from the source (Foundry).
I have included these changes in the v0.7.2 release. I also made one minor addition so the Hazard statblocks support the preference of whether to include markdown for Initiative Tracker.
Have updated the Handlebar with some changes following a deeper audit tonight.
Note: By default Traps dont display AC; Fort; Ref; Will. I didnt do anything about this though as it doesnt do any harm and there are hazards that do display this info.
Note2: Raw statblocks do not display: Immunities object immunities. Foundry does display this though. Did not do anything about this since its coming from the source (Foundry).
hazard_handlebar_complex.zip